Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. You can test the FiveM Loading Screen by restarting your FiveM server. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. Code snippet start loadingscreen The FiveM Loading Screen script will now be installed and running. querySelector( '#namePlaceholder > span' ).innerText = window. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. Add to your server.cfg, the following line: ensure caceloading or start caceloading. addEventListener( 'DOMContentLoaded', () => ` ) Download the loadingscreen Download and drop in your resources folder. Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. All images and text can be easily edited, full instructions provided within the readme. The loading screen is coded using HTML/CSS with JQUERY. Here with have a simple, clean, and expandable loading screen. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data In order to purchase the resource you still need to enter a price of 0.0 LOAD SCREEN: ALPHA. The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input I might re-make the whole loadingscreen for a more simple understanding. A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server. Visit the Github Repository to download KostaLoading & view the source code: Updates are coming.
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